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Latest: TeQQinX
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Total Posts: 64
Total Topics: 46
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Recent Posts

Pages: 1 ... 4 5 [6] 7
51
News and Updates / How to donate with VIP bonus
« Last post by IronHide on October 09, 2017, 12:38:20 pm »
Running UAC is expensive (we have a powerful dedicated server) so to pay the rent we have a VIP system for the server to encourage donations to pay for the server that they enjoy while getting special bonuses.

VIP status results in the following benefits:
Spoiler (hover to show)


Donator status if your total donations exceed the following:
Spoiler (hover to show)


Some donation amounts and times you'll get:
Spoiler (hover to show)


FAQ - Frequently Asked Questions (Read these BEFORE posting a question)
Spoiler (hover to show)


Ready to donate? Click on "Show content" to view the steps.
Spoiler (hover to show)
52
News and Updates / Custom car shaders shop
« Last post by IronHide on October 09, 2017, 12:27:38 pm »
UAC CUSTOM CAR SHADERS SHOP


In this topic you can buy shaders to apply on your cars. They will change the paint job of the car, making it unique. Well known examples are paintjobs for sultan, elegy, savanna, etc. Some cars need special templates to have their shader added. Shader is bound to your account. Even if you sell the car, you'll still be able to use it once you buy it again. It's like a personal skin shader always applied even when you don't use the skin. One example is the Sabre Turbo. Don't worry, below here, I'll provide all the templates you need in order to create your car shader. You can also apply shaders on helicopters like Cargobob. You can ask every question here by replying in this topic. Please if you don't know anything, don't answer to other players' questions, it's annoying and obnoxious and it'll get you a warning. If you have any doubts ASK BEFORE paying.


Shader transfers are forbidden, too many people committing frauds and thefts.
Templates to make your own car shader
I listed below all the textures you need to modify to make your own shader. If you want, you can google some pre-made paintjobs for the most common cars, in case you like one you found in net. In any case, for those expert in using editing softwares, you can create an image over the paintjob texture (I put it in the list to let you have a generic orientation about parts of texture applied on cars) then apply shadows over your image with a layer and apply a "Multiply color" filter to paste shadows correctly. At the moment I put the most common car textures. I'll tell you if it's possible to create a shader on a vehicle you like. I tested almost everything in UAC so I may be able to answer you with detailed informations. Remember that you can submit images that are 1024x1024 pixels of size so try to make use of that limit for once, quality will benefit and your car won't have a blurred stain instead of a nice paintjob. You will find below buttons to buy a car shader.

UAC Modded vehicles
ID 503 - Sabre Turbo - Textures template + Mod files
ID 411 - Infernus - Textures template + Mod files
ID 597 - Police Sultan - Textures template + How to test
ID 415 - Cheetah -  Textures Template + Mod files
ID 437 - Coach - Textures template + Mod Files
ID 541 - Bullet - Textures template + Mod Files
ID 522 - NRG-500 - Textures template + Mod Files
ID 482 - Burrito - Textures template + Mod Files
ID 602 - Deluxo - Textures template + Mod Files
ID 429 - Banshee - Textures template + Mod Files
ID 402 - Buffalo - Textures template + Mod Files
ID 605 - Lambda - Textures template + Mod Files
ID 434 - Hotknife - Textures template + Mod Files
ID 604 - SultanRS - Textures template + Mod Files

Vehicles with paintjobs
ID 560 - Sultan - Textures template
ID 559 - Jester - Textures template
ID 558 - Uranus - Textures template
ID 562 - Elegy - Textures template
ID 565 - Flash - Textures template
ID 536 - Blade - Textures template
ID 575 - Broadway - Shadows + Original Paintjob
ID 534 - Remington - Textures template
ID 567 - Savanna - Textures template
ID 576 - Tornado - Textures template
ID 535 - Slamvan - Textures template
ID 520 - Hydra - Textures template
ID 487 - Maverick - Textures template
ID 476 - Rustler - Textures Template

Standard Vehicles
Freeway
Spoiler (hover to show)
Stafford
Spoiler (hover to show)


Requirements are similar to skin shaders:
- Max 1024x1024pixel of size;
- Image format must be .jpg or .jpeg;
- You can request one car shader per vehicle;
- You can buy all car shaders you want

53
News and Updates / UAC Staff and Supporters
« Last post by IronMan on October 07, 2017, 08:56:56 am »
Duty Abbreviations

CO - Community Operator (Unlimited access)
ARM - Account Recovery Manager (Validates inaccessible account claims and returns access)
SAM - Staff Applications Manager (Updates application topics and gathers applicant information)
BAM - Ban Appeal Manager (Handles bans issued by no longer active staff)
SPM - Staff Performance Manager (Regularly checks staff activity and maintains staff performance) (It's handled by all L4+ staff)
SSM - Supporter Staff Manager (Regularly oversees the quality of supporters and keeps performance in check) (It's handled by all L4+ staff)
FMM - Forum Membership Moderators (Ensures that membership ranks are given accordingly)
ME - Map Editor (Edits part of maps and fixes map bugs)


Active Staff Members

L5 (Leaders of the project)

L5. IronMan (CO, Leader of Development)
L5.IronHide(CO,SPM,SAM,BAM,ARM,Developer)
L5. A7MeD

L4 (Assistant leaders of the community)

L4.


L3 (Experienced staff members)

L3.

-


L2 (Trained staff members)

-L2.


L1 (Staff members on trial)

L1.


Inactive Staff Members

-

Supporters

-
Pages: 1 ... 4 5 [6] 7

+-Recent Topics

Custom Skin Shader Shops by IronMan
January 27, 2019, 10:29:26 am

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READ HERE ! by IronHide
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